Question - How does WinRunner recognize objects on the application?
Answer -
WinRunner identifies the object on the identification properties of the object saved in the GUI Map file. These properties are:
Physical name: like “save” for a save dialog box, or “OK” for an OK button
Logical name: is the name given by WinRunner when adding an object into the repository. In most of the cases WinRunner takes the text which is attached with the object, work as the Logical name.
GUI Map contains the logical name and a physical description in respect to the each object in the application. WinRunner checks that there are no other objects in the GUI map with the same name.